About Innompics

Civilizational Breakthrough

Innompics Differentiated



Innopreneurial Creativity and Smartness Development








1st Innompic Games Development Story Global #1 The Biggest Startup Ever Formal Announcement Benefits 1st Innompic Games Innoball Examples Fun4Biz Blitz Contest Vadim Kotelnikov Thank-You messages from all over the World Business e-Coach: 10 Achievement Lessons 1000ventures Emfographics Innompic Games is the Solution Innompic Games development timeline






Ideation Techniques    Think for Your Enemies    Team Creativity



Examples  >>  Innoball & 10 KITT  >>  Innompic Games: Creating a Civilizational Breakthrough  >>  More

on a leash

Innompic Games fail to connect with diverse global audience because the founders are too attached to their own perceptions, ideas and  preferred partners.




Kore 10 Innovative Thinking Tool: Balloon

Taking a global view

A global network of Goodwill Ambassadors (Innossadors) is established to obtain diverse feedback and connect Innompic Games with a larger audience.


Examples  >>  Innoball & 10 KITT  >>  Making Innompic Games a Popular Show  >>  More

Kore 10 Innovative Thinking Tool: Balloon

Too low air pressure

Innompics are supposed to be an all-engaging global show, yet too many people are not moved by the ideas and inventions played with.




Kore 10 Innovative Thinking Tool: Fishing Rod

Creating a better bait

The final contest is added: For a given pressing global problem, find creative solutions and opportunities.  >>>


Examples  >>  Innoball & 10 KITT  >>  Innoball helps strengthen itself: Impoving the Innoball Process

Kore 10 Innovative Thinking Tools: TROPHY

Temptation to conquer the opponent

It's too easy for an innovation team to make an imaginary project hugely successful  as well as for their enemy to kill the project my making unrealistic moves.




Communicating the objectives

The organizers will explain the teams that  the objective of both innovators and their enemies is not to kill each other, but to demonstrate  their entrepreneurial creativity skills. The opposing teams should adopt the Win-Win Mindset ‒ they should stretch, not kill each other. The better they do so, the higher marks they get.


Kore 10 Innovative Thinking Tool: Flashlight

Too little light

Moves are described too broadly which makes the opponent's responses too presuming.




Asking the right questions

Having received the description of an opponent's move, a team may ask up to three clarifying questions. The ability to ask and answer clarifying questions is a part of the "Entrepreneurial Strategies" assessments.