invented and formally
announced on 5 Sep 2020
The most challenging tasks and experiences are the most
educational. Socrates, said, “Education is the kindling of a
flame, not the filling of a vessel.” Creative challenges “kindle
a flame”. They inspire learners to stretch their capabilities.
Innompic-style accelerated game-based learning uses
meta-cognitive strategies and is all about addressing a set of
creative challenges that help master the art of innovation from
A to Z in a systemic way that cover all aspects of innovation.
Benefits of fun-based education are countless. Incorporating fun
into educational activities helps students process, apply and
memorize information more effectively. Chedufuntion students
have fun all the time – while addressing creative challenges,
while showcasing their creative solutions in an artful way,
while watching other students showcasing their inventions, while
playing simulation games, and so on.
Learning by doing is the most effective way of learning.
Confucius said, “I hear and I forget. I see and I remember. I do
and I understand.” Chedufuntion students learn by doing while
inventing, during spoken innovation contests, while playing
INNOBALL simulation game, and during many other specially