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Give a WOW
Using the right tool in the right way 1
to 10 points depending on effectiveness
Absolutely unrealistic idea 0
Quick Ideas Evaluation Techniques
80/20 Principles / Weighted Criteria
WOWs are an important part
Innompic Games and
Innompic contests as a great, dynamic and
The total score of marks
defines the overall performance. The WOW score
celebrates occasional brilliance.
give a WOW
WOWs are given to ideas,
players and teams by judges and
1st Innompic Games. Starting from the 2nd Innompics,
spectators will also be able to give WOWs.
Ideas, Players, and Teams
Ideas, players and teams
can be given a WOW.
An idea can be given a WOW
during of after a contest.
A player can be given a
small WOW after a contest or a big and final WOW after
all the contests have been completed
A team can given a WOW
after all the contests have been completed.
judge has a
fixed number of WOWs.
A judge can give a WOW as
Idea: A judge can give a WOW to any idea regardless whether it was
nominated as the main idea by the team leader or not.
The total weight of WOWs received by an idea
defines its final WOW performance. 50% to 80% of the
WOWs during the course of the game and the rest of WOWs
after the game is completed, before the announcement of the
Player: Up to two small WOWs to a player after a
contest or up to two big WOWs for the over performance.
Team: Up to three big WOWs for the over performance
after all the contests have been completed.
Guidelines for Judges
You have a fixed number of WOW awards for each contest.
You can give 50% to 80% of your WOW awards during the
contest and the rest after the contest is over, before the
announcement of the contest results. It's better to have the
ratio of during/after WOWs close to 50/50 in order to
achieve wiser evaluations and higher emotional impact just
before and after the announcement of the contest results.
Don't give too many WOWs too early not to get out of stock
during the game. You can WOW more ideas after the contest is
Keep a record of candidate ideas to make after-the-game
given by valuenteers affect the team results indirectly, not
directly. They help to ❶ Draw additional attention to the
ideas / individuals / teams highly ranked by valuenteers, and ❷
Assess the assessment capabilities of the valuenteers themselves
and the judges. Valuenteers with the best assessment
capabilities may be invited to serve a judges at the next
Innompics - Glossary
Innoball (Innovation Football,
Kore - Kore 10 Innovative Thinking
Tools, Kore 10 Tips
Cimcoin - CimJoy CimWave
Innompic Games: Helping disruptive
innopreneurs awake, grow and shine globally!
e-Coach: We don't teach, we
Rope >> Running on a leash >>
Founders are too attached to their own perceptions and
preferences, so Innompic Games fail to connect with diverse
global audience >> >> Balloon >> Take a cosmonaut view >>
Global network of Goodwill Ambassadors (Innossadors - examples
Games: Innoball Contest
Temptation to conquer the opponent
It's too easy for an
innovation team to make an imaginary project hugely
successful as well as for their enemy to kill the
project my making unrealistic moves.
Communicating the objectives
The organizers will
explain the teams that the objective of both
innovators and their enemies is not to kill each other,
but to demonstrate their entrepreneurial
creativity skills. The opposing teams should adopt the
Win-Win Mindset ‒ they should stretch, not kill each
other. The better they do so, the higher marks they get.
The ideation process is too
chaotic and difficult to evaluate because the venture is not
real. >> A product vision, a slogan and guiding
principles will make an imaginary venture look more like a real
one. Kore 10 Innovative Thinking Tools will further streamline
the ideation process.
Team leaders have too little time
for evaluation of all the ideas submitted by the team members.
>> Teams will assign a weight to each guiding principle to
enable quick ‒ within a matter of seconds ‒ evaluation of an
Judges have no criteria for
evaluation of anticipation skills >> The teams will be asked to
provide a structured description of their move ‒ (1) Kore 10
Tool used (2) Symbolic action (3) Precise action ‒ to make
evaluation easier and better.
Evaluation of the idea selection
skills of the team leader is too intuitive >> Weighted
Anticipation of attacks and Idea
evaluation by judges
... >> ... >> Evaluation of
ideas by Judges / Volunteers / Internet spectators may be
influenced by personality of players and nationality of a team
>> Flash Light >> Turned Off >> Players and teams will be
hidden behind symbolic names (Team A, Player A1, Player
A2, etc.). Real names will be revealed after all the evaluations
Flashing Light >> Battery is down
>> A team fails to invent a new product or service, so it
cannot participate in further contests >> Fishing
Rod >> Get one >> A set of inventions to chose from
Balloon - Too low air pressure >>
Teams invent products that don't engage global audience >>
Balloon??? >> >> Last contest: For a given global problem,
find creative solutions and opportunities
Summary of the
Improvements Made thanks to the Innoball Game