Examples

Using Innoball to strengthen a venture

Innoball - Innovation Brainball, Innovation Football game

Making Ventures Stronger

Brief description of entrepreneurial simulation games

 

Innoball >> Benefits

Process >> Examples

Team Assessment

 

 

 Innoball helps strengthen a breakthrough venture sharply

 

Ideation Techniques    Think for Your Enemies    Team Creativity

 

Innoball helps strengthen itself: Improving the Innoball Process

 Strengthening Innompic Games

Creating a Civilizatonal Breakthrough

Creating a Popular Global Show

Making 1st Innompic Games a Huge Success (vom1)

INNOTEUS Success Story

Enhancing Contests

Improving Team Assessment

Increasing Benefits for All Involved

Enhancing Learning Opportunities

Engaging Internet Spectators Globally  >>  Innompic Torch Web-Relay

Growth and Expansion Strategies

 

Strengthening other ventures

 

Fried Banana Chips

BeChaDise

 

Examples  >>  Innoball & 10 KITT  >>  Innompic Games: Creating a Civilizational Breakthrough  >>  More

Running
on a leash

Innompic Games fail to connect with diverse global audience because the founders are too attached to their own perceptions, ideas and  preferred partners.

     
 

 

 

Kore 10 Innovative Thinking Tool: Balloon

Taking a global view

A global network of Goodwill Ambassadors (Innossadors) is established to obtain diverse feedback and connect Innompic Games with a larger audience.

 

Examples  >>  Innoball & 10 KITT  >>  Making Innompic Games a Popular Show  >>  More

Kore 10 Innovative Thinking Tool: Balloon

Too low air pressure

Innompics are supposed to be an all-engaging global show, yet too many people are not moved by the ideas and inventions played with.

     
 

 

 

Kore 10 Innovative Thinking Tool: Fishing Rod

Creating a better bait

The final contest is added: For a given pressing global problem, find creative solutions and opportunities.  >>>

 

Examples  >>  Innoball & 10 KITT  >>  Innoball helps strengthen itself: Impoving the Innoball Process

Temptation to conquer the opponent

It's too easy for an innovation team to make an imaginary project hugely successful  as well as for their enemy to kill the project my making unrealistic moves.

     
 

 

 

Communicating the objectives

The organizers will explain the teams that  the objective of both innovators and their enemies is not to kill each other, but to demonstrate  their entrepreneurial creativity skills. The opposing teams should adopt the Win-Win Mindset ‒ they should stretch, not kill each other. The better they do so, the higher marks they get.

           

Kore 10 Innovative Thinking Tool: Flashlight

Too little light

Moves are described too broadly which makes the opponent's responses too presuming.

     
 

 

 

Asking the right questions

Having received the description of an opponent's move, a team may ask up to three clarifying questions. The ability to ask and answer clarifying questions is a part of the "Entrepreneurial Strategies" assessments.