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Too little limelight |
Innompic Games are not promoted as
a global show prominently enough. |
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Better differentiation |
Innompic Games as positioned as a
Creation
Show and
differentiated from
talk shows as a show for achievers, and from Olympics as a
show that allows spectators to participate in contests. |
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Shredding and synergizing |
Professional multi-cultural performance will
also be recorded. Traditional Indian-style,
Malay-style and Russian-style music will
alternate with the original one. |
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Existing ties are strong |
Potential spectators have not been
warmed up enough to break from other activities and engage
Games. |
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Opportunity to win |
A pre-Games contest for spectators "Innompic Torch Web-Relay" is
created: push the button first and be the next Innompic torch
carrier for one hour. |
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Too masculine |
Something more emotional and
appealing for a common person is needed to engage a wider
audience. |
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More perspectives |
EKICHAWO monthly video series ‒ Empowered Kids Change
the World will be launched. They will be followed by a similar
video series featuring teens-inventors. |
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No limelight |
Teams are not
known to the global audience to inspire creation
of powerful fun clubs. |
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Sending a message |
Each team is to prepare a 1 min
entertaining video introduction.
Each team should have a
differentiated name.
Each team and each team member are
to prepare a
Message to the World.
Team videos and Messages to the
World will also be displayed in the Innompic permanent
exposition. |
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Too low air pressure |
Innompics are supposed to be an
all-engaging global show, yet too many people are
not moved by the ideas and inventions played with. |
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Creating a better bait |
The final contest is added: For a given
pressing global problem,
find creative solutions and opportunities.
>>> |
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Weak ties with with the target group |
Problems to be solved by the teams
don't engage spectators
emotionally. |
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Better communication |
While innovation teams are
thinking, performing artists (actors, singers, dancers) make a
quick emotional performance "This problem feels like...".
Relevant drawings of young artists
are shown.
Finally, innovation teams start
presenting their creative solution by describing how the problem
is felt by
the four types of strategists: Visionary Strategist,
Innovative Intrapreneur, Functional Expert and Frontline
Practitioner. >>
Example |
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Hard to judge |
It's difficult for spectators to
compare smartnerss of different teams because they play with
different inventions. |
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Divide and conquer |
In future, each team will play with its invention two or more games against
different teams, thus the spectators could compare different
project development scenarios and smartness of different teams.
Everyone will also
learn
more about diverse enemies
of innovation and
radical project management. |
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Low emotional drive |
There are no
emotional peak moments, like scoring a goal or
winning a race, that make
Olympics a great and
popular global show. |
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Celebrating victories |
Each idea, player and team
can
Get a WOW ‒ smaller WOW during a contest, bigger WOW
after a contest, and the biggest WOW at the end of the
Games. |
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No celebrations |
There are no gold-medal
celebrations that feed positive emotions and keep them
high during the course of the Innompic Games |
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Lifting emotions |
Award winning celebrations
are included in the program of Innompic Games:
The Best Message to the
World by a Torch Bearer
Blitz (Best in Inventing)
Innoball (Best in
Commercializing)
Best in Solving a Global
Problem
Most WOWed
3 Best
Messages to the World by
actators |
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Strengthening ties |
Show Teams
composed of innovation gurus, functional
experts, kids and performing artists will
provide different perspectives on the problem
and
how it feels to them.
Special
Fun Teams
‘Smart is Dumb’ and ‘Fun4Biz’ keep the show
going.
The fun team
members are
smart innopreneurs,
witty intellectuals and
performing actors.
The performance is
judged by special fun judges. |
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Weak connections |
Performances of
the fun team are irrelevant to the problems to
be solved and challenges to be dealt with by the
innovation teams. |
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Making adjustments |
Performers are to
use a random innovation tool and to say with
emotion, passion and humor this toll will help
to solve the problem that has just emerged.
When innovation
teams have more time to
think, for instance when they
invent a new product or
solve a global problem, performer show what
they've prepared just before the innovation
teams present their
creative solution. |
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Too low air pressure |
Internet spectators who want to
showcase their talents are not engaged enough. |
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More limelight |
During an
Innoball game, as soon as a new challenge
has been announced, spectators may submit
creative solutions and publish associations
(photos (emotions, body language, etc.),
drawings, 5-sec musical improvisations, sounds.
etc.). The best submissions will also be
included in the game description
published at the permanent
Innompic exposition. |
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Higher value |
A library of
Innompic invention and commercialization
ventures is created |
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